Concept Base

Step 3 of 7

Setting up a game account you will not regret

Registration is the moment a free game stops being anonymous. The address you use, the password you choose and whether you switch on a second factor decide how much trouble a future breach or a phishing message can cause — and all three take about as long to get right as to get wrong.

Short answer

Use an email address kept for gaming and other low-stakes sign-ups, not your work or primary personal address. Generate a unique password and store it in a password manager. Switch on multi-factor authentication if the publisher offers it. Confirm the address when the activation message arrives, then check the account's privacy and marketing settings once, before you start playing.

The email address decision

A game account's email address does three jobs: it proves the account is yours, it receives password resets, and it becomes a marketing channel. It may also, eventually, appear in a data breach notification, because game publishers hold large user databases and those databases are a target.

Separating gaming sign-ups into their own address keeps that blast radius small. If the address is exposed, the fallout is spam and phishing aimed at an address that holds nothing important, rather than at the mailbox your bank, your employer and your government services use. It also makes phishing easier to spot: a message about a gaming account arriving at your work address is wrong on its face.

The address still needs to be one you actually read and can keep. A throwaway or disposable mailbox defeats the purpose, because losing access to it means losing the recovery route for every account attached to it.

Passwords, done once

The only password advice that survives contact with reality is to make each one unique and to let software remember it. Reuse is what turns one publisher's breach into a problem with your email, your storefront account and anything else sharing that password, because credential-stuffing attacks simply try the leaked pair everywhere.

A password manager — the one built into your browser is far better than nothing, and dedicated managers offer more — removes the need to invent or recall anything. Where you do need a memorable password, a long passphrase of several unrelated words beats a short one with substitutions, and length does more work than complexity. The Australian Cyber Security Centre publishes the federal guidance on passphrases and account security, and it is a better reference than the folklore that circulates in game communities.

Multi-factor authentication

If the publisher offers a second factor, switch it on during setup rather than later. An authenticator app is stronger than SMS, because SMS can be intercepted through number porting, but SMS is still a large improvement over a password alone. Save any recovery codes the service gives you into the password manager at the same time — they are useless at the moment you need them if they are sitting in a screenshot on a phone you no longer have.

What the activation email is, and what it is not

After registration, publishers typically send a message containing a confirmation link. Following it proves the address exists and belongs to whoever registered, and it usually completes the account so it can sign in. That is the whole of its function.

What it is not is a place to enter your password, your payment details or anything else. A legitimate confirmation link takes you to the publisher's own domain and asks for nothing. Any message that asks you to "verify" by entering credentials on a page you reached from an email is the pattern that phishing relies on, and it is worth building the habit of navigating to the site yourself rather than following a link, even when the message is genuine.

What to watch out for

Current scam patterns are catalogued by Scamwatch, operated by the National Anti-Scam Centre, which is also where a scam can be reported.

The settings pass, before you play

Personal information and Australian privacy law

A game account holds more than a username. It typically includes the email address, an approximate age, purchase history, in-game behaviour, IP addresses and device identifiers. How an organisation may handle that information, when it operates in Australia or handles the personal information of people in Australia, is governed by the Privacy Act 1988 (Cth) and the Australian Privacy Principles.

The Office of the Australian Information Commissioner publishes the Australian Privacy Principles and handles privacy complaints. The practical route is the same as for most disputes: ask the organisation first, in writing, and take the matter to the regulator if the response is inadequate. It is also worth knowing that many game publishers are based overseas, which affects both where your information is stored and how straightforward a complaint is — a reason to read the privacy policy of the specific publisher rather than assume.

If an account is compromised

  1. Change the password on the email account first. Everything else can be reset from there, so it is the account that matters most.
  2. Change the game account password and sign out of all sessions if the publisher offers that control.
  3. Switch on multi-factor authentication if it was not already on.
  4. Check for changes an attacker may have made: the recovery email, linked accounts, and any stored payment method.
  5. Contact the publisher's support through its own site. This site cannot help with account recovery and neither can any third party claiming to.
  6. If money was lost or the incident is serious, report it through the Australian Cyber Security Centre, and contact your bank immediately where a payment method was involved.

Accounts for younger players

Where the account is for someone under 18, the settings above matter more, and the platform-level controls matter more than the game's own. The eSafety Commissioner is Australia's online safety regulator and publishes material for parents and carers on gaming, chat and parental controls, along with a route for reporting serious online abuse. Step six covers the classification side, which is the other half of that question.